4671 Universe

Quick Reference

Keep this page open at the table. Everything here is meant to answer the question, "What happens right now?" without making players leave the room in their heads.

Round Flow

  1. Response Move
  2. Response Fire & Utility
  3. Hostile Move
  4. Hostile Fire & Utility
  5. End Phase

Core Rolls

Attack

  • Roll the Attack Pool in d8s
  • each 6-8 = 1 Strike

Guard

  • Roll the Guard Pool in d8s
  • each 6-8 = cancel 1 Strike

Net Result

  • 1 net: Suppressed
  • 2 net: 1 Wound + Suppressed
  • 3+ net: 2 Wounds or Downed

Control / Nerve

  • roll the stat as d8s
  • each 6-8 = 1 success
  • routine = 1 success
  • hard or severe = 2 successes

Cover

Cover Effect
None no bonus
Half cover +1 Guard die
Full cover cannot be targeted unless exposed or breached
Smoke attacker loses 2 Attack dice

Reveal Triggers

  • open the door
  • breach the wall
  • use a door mirror
  • drone the room
  • hostile fires from concealment

Common Actions

  • Fire
  • Overwatch
  • Breach
  • Use Utility
  • Arrest
  • Secure
  • Recover

Overwatch

  • choose one doorway, lane, or stair mouth
  • the first enemy that crosses, opens, or peeks there triggers the shot
  • resolve once, then spend the token

Arrest Conditions

Target must be adjacent and one of:

  • Suppressed and isolated
  • Wounded and cornered
  • surrendering
  • flashed or otherwise disoriented and covered

Baseline Scoring

  • capture HVT alive: +4
  • arrest named hostile: +3
  • civilian or hostage rescued: +2
  • major evidence secured: +2
  • avoidable suspect death: -2
  • civilian wounded: -3
  • civilian killed: -5

Campaign Reminders

  • arrests and evidence buy better future missions
  • noise and collateral raise escalation
  • every room is a puzzle until proven otherwise