Era Rules & Items#
Era‑Specific Rules#
- Alliance System: form alliances through quests, diplomacy, or shows of strength.
- Skill Trees: aligning with specific tribes unlocks unique abilities (e.g., Juroa poison mastery).
- Diplomacy vs. War: merge tribes through treaties, marriages, and oaths—or conquer outright.
- Resource Management: controlling regions grants access to rare materials (e.g., metals from the Narakan Highlands).
- Relic Expeditions: relics from the Age of Transference are real; questing for them grants leverage and power.
Era Items (Seed List)#
- The Black Taoe (Relic)
- Bow
- Spear
- Stone Hatchet
Era Materials (Seed List)#
- Obsidian shards
- Furnace‑grade ore
- Marsh resins
- Wisp‑glass fragments