4671 Universe

How to Use These GM Kits

These kits exist to get a 4671 campaign moving fast without making it feel thin. They are not replacements for creativity. They are pressure packs: enough structure to start strong, enough flexibility to let the table make the era its own.

  1. Pick an era and read the kickoff first. That gives you the campaign spine.
  2. Put down two clocks: one faction pressure clock and one omen or consequence clock.
  3. Choose 3 NPCs and 2 set-pieces for session one.
  4. Use the stat templates when you need an enemy, ally, or complication immediately.
  5. Award 1 Legacy Sticker every 2-3 sessions or at a major turning point.

Clock Notation

Clocks have 4, 6, or 8 segments. Mark one when a threat advances, when the players fail something important, or when the setting pushes back hard enough that the room changes shape.

Quick Saves

Typical DCs:

  • 12: easy under pressure
  • 14: standard risk
  • 16: hard and consequential
  • 18+: elite, rare, or setting-defining