4671 Universe

Pre‑Modern (PM) — GM Kit: The Iron Crucible

Session Zero

  • What trench rumor do you swear is true?
  • Where were you when Chimera first appeared?
  • Who taught you to break a code—and why?

Clocks

  • The Great War (8)
  • Chimera Program (6)
  • The Two Voices (Aaron) (4)
  • Propaganda State (4)

NPCs

  • Aaron — two heads, one plan.
  • Dr. Mara Juro — gene‑chemist seeking absolution.
  • Admiral Vessa (Ketran) — convoy genius.
  • Queen Irena (Narakar) — steel in silk.
  • Khan‑Marshal Sobeck (Lanwe) — cavalry in a world of wire.
  • Arch‑Flagellant Reiz (Followers) — rallies crowds with pain.
  • Cipher Jack — codebreaker who drinks truth.
  • Nurse Blue — Ezible in a diary’s margins.

Set‑Pieces

  1. Y‑Line Trenches
  2. Gas‑Bog (Mire Front)
  3. Nabour Black Lab
  4. Convoy Night
  5. Eagle Pass 2.0
  6. Factory Ironstorm
  7. Peace Summit
  8. Propaganda Studio

Encounters (d8)

1 crater ghosts; 2 deserters; 3 black market; 4 cipher bag; 5 enemy medics; 6 ammo short; 7 spy honeytrap; 8 gas canister leak.

Mission Arcs

  • Chimera Rising: infiltrate lab → free cohort → burn or steal data.
  • Code & Knife: break Iron cipher → plant double agent.
  • Convoy Ketari: escort steel/grain → fight wolfpack.
  • Two Voices: duel of words → decide if Iron Fist becomes inevitable.

Rewards & Legacy

  • Trench‑Forged (LS): +1 Soak; clanks (Stealth -1).
  • Cipher‑Marked (LS): 1/scene ask “what’s the real signal here?”

Quick Stat Templates (PM)

  • Infantry (Minion): DEF 13, HP 12, Rifle +5 (d10).
  • MG Team (Artillery): DEF 12, HP 20, Suppression cone.
  • Chimera (Elite): DEF 15, HP 34, Claws +7 (d12+3), Rage.
  • Agent (Skirm/Controller): DEF 14, HP 18, Pistol +6, Gas Vial.