Pre‑Modern (PM) — GM Kit: The Iron Crucible
Session Zero
- What trench rumor do you swear is true?
- Where were you when Chimera first appeared?
- Who taught you to break a code—and why?
Clocks
- The Great War (8)
- Chimera Program (6)
- The Two Voices (Aaron) (4)
- Propaganda State (4)
NPCs
- Aaron — two heads, one plan.
- Dr. Mara Juro — gene‑chemist seeking absolution.
- Admiral Vessa (Ketran) — convoy genius.
- Queen Irena (Narakar) — steel in silk.
- Khan‑Marshal Sobeck (Lanwe) — cavalry in a world of wire.
- Arch‑Flagellant Reiz (Followers) — rallies crowds with pain.
- Cipher Jack — codebreaker who drinks truth.
- Nurse Blue — Ezible in a diary’s margins.
Set‑Pieces
- Y‑Line Trenches
- Gas‑Bog (Mire Front)
- Nabour Black Lab
- Convoy Night
- Eagle Pass 2.0
- Factory Ironstorm
- Peace Summit
- Propaganda Studio
Encounters (d8)
1 crater ghosts; 2 deserters; 3 black market; 4 cipher bag; 5 enemy medics; 6 ammo short; 7 spy honeytrap; 8 gas canister leak.
Mission Arcs
- Chimera Rising: infiltrate lab → free cohort → burn or steal data.
- Code & Knife: break Iron cipher → plant double agent.
- Convoy Ketari: escort steel/grain → fight wolfpack.
- Two Voices: duel of words → decide if Iron Fist becomes inevitable.
Rewards & Legacy
- Trench‑Forged (LS): +1 Soak; clanks (Stealth -1).
- Cipher‑Marked (LS): 1/scene ask “what’s the real signal here?”
Quick Stat Templates (PM)
- Infantry (Minion): DEF 13, HP 12, Rifle +5 (d10).
- MG Team (Artillery): DEF 12, HP 20, Suppression cone.
- Chimera (Elite): DEF 15, HP 34, Claws +7 (d12+3), Rage.
- Agent (Skirm/Controller): DEF 14, HP 18, Pistol +6, Gas Vial.