4671 Universe

Modern (Mo) - GM Kit: Ash on Glass

Use this kit when you want to start a modern 4671 campaign quickly and still have it feel sharp, political, and human.

Session Zero Questions

Ask questions that tie the players to the systems hurting the city.

  • What camera watches your front door, and who do you think really owns the feed?
  • Why did you choose Emberline, UC, Nybell's agencies, or none of them?
  • Which rich district do you hate on sight, and why?
  • What would you destroy to protect a witness?
  • Who do you know that vanished into a clinic, contract job, or "wellness program" and never came back the same?

Core Clocks

  • Surveillance Net (6): how close the state is to seeing everything important
  • Emberline Escalation (4): how far sabotage is pushing the city toward retaliation
  • UC Quiet Routes (4): how long mercy corridors can stay open
  • Follower Reach (4): how deeply the hidden cult is embedding itself in clinics, retreats, and executive care
  • AI Threshold (4): how close predictive systems are to becoming something worse
  • Ark Program (4): how near elite continuity planning is to becoming public fact

High-Value NPCs

  • Aaron (Directorate): algorithmic myth made political
  • Kael Ember: Emberline pragmatist who has stopped believing clean hands are possible
  • Ezible: UC organizer whose kindness feels unreasonable until it works
  • Dr. Mara Sen: ethicist, leaker, and reluctant witness
  • The Auditor: senior Follower chaplain in corporate dress, more rumor than priest until the rite begins
  • Vale Krell: Internal Harmony chief and professional sanitizer of reality
  • Azure Regent: serene recruiter for something larger than humanity
  • Eri Voss: journalist whose feed keeps vanishing because it keeps being right

Set-Pieces

  1. Nybell canal tower
  2. Quiet Route 7
  3. relic synthesis lab
  4. boardroom siege
  5. Ascension annex
  6. drone nest
  7. civic square under riot lights
  8. inland worker blocks

Encounters (d8)

  1. checkpoint sweep
  2. camera outage at the wrong time
  3. Emberline contact asks for help
  4. UC clinic needs cover
  5. Followers running "training" in a corporate shell
  6. AI test site behaving too intelligently
  7. black van with no plates and too much authority
  8. rumor of a Being visit that may not be a rumor

Mission Arcs

  • Blackout: cut power, extract the prisoner, and leave before the city seals itself around you
  • Quiet Routes: move families through a city that keeps deciding some people are not worth saving
  • Follow the Scars: expose a corporate rite and choose whether to burn the structure or use it
  • Ghost in the Wisp: teach, chain, or betray an intelligence that may already understand mercy better than its creators
  • First Contact: negotiate with the Azure presence before somebody richer decides to buy the future

Rewards and Legacy

  • UC Beacon (LS): once per scene, ping a safehouse or relief chain
  • Anonymized (LS): the first camera check each session fails to identify you cleanly
  • Quiet Ledger (LS): once per mission, treat one financial or ownership clue as actionable proof

Quick Stat Templates

  • Riot Trooper: DEF 15, HP 22, Soak 1, Baton +6 (d8+2), Taser
  • Quad-Drone: DEF 14, HP 10, SMG +6 (d8), Overwatch
  • Emberline Operative: DEF 15, HP 18, SMG +7, Ghost Cloak
  • Follower Chaplain: DEF 13, HP 18, Ritual Blast +6 (2d6), Fear