Modern (Mo) - GM Kit: Ash on Glass
Use this kit when you want to start a modern 4671 campaign quickly and still have it feel sharp, political, and human.
Session Zero Questions
Ask questions that tie the players to the systems hurting the city.
- What camera watches your front door, and who do you think really owns the feed?
- Why did you choose Emberline, UC, Nybell's agencies, or none of them?
- Which rich district do you hate on sight, and why?
- What would you destroy to protect a witness?
- Who do you know that vanished into a clinic, contract job, or "wellness program" and never came back the same?
Core Clocks
- Surveillance Net (6): how close the state is to seeing everything important
- Emberline Escalation (4): how far sabotage is pushing the city toward retaliation
- UC Quiet Routes (4): how long mercy corridors can stay open
- Follower Reach (4): how deeply the hidden cult is embedding itself in clinics, retreats, and executive care
- AI Threshold (4): how close predictive systems are to becoming something worse
- Ark Program (4): how near elite continuity planning is to becoming public fact
High-Value NPCs
- Aaron (Directorate): algorithmic myth made political
- Kael Ember: Emberline pragmatist who has stopped believing clean hands are possible
- Ezible: UC organizer whose kindness feels unreasonable until it works
- Dr. Mara Sen: ethicist, leaker, and reluctant witness
- The Auditor: senior Follower chaplain in corporate dress, more rumor than priest until the rite begins
- Vale Krell: Internal Harmony chief and professional sanitizer of reality
- Azure Regent: serene recruiter for something larger than humanity
- Eri Voss: journalist whose feed keeps vanishing because it keeps being right
Set-Pieces
- Nybell canal tower
- Quiet Route 7
- relic synthesis lab
- boardroom siege
- Ascension annex
- drone nest
- civic square under riot lights
- inland worker blocks
Encounters (d8)
- checkpoint sweep
- camera outage at the wrong time
- Emberline contact asks for help
- UC clinic needs cover
- Followers running "training" in a corporate shell
- AI test site behaving too intelligently
- black van with no plates and too much authority
- rumor of a Being visit that may not be a rumor
Mission Arcs
- Blackout: cut power, extract the prisoner, and leave before the city seals itself around you
- Quiet Routes: move families through a city that keeps deciding some people are not worth saving
- Follow the Scars: expose a corporate rite and choose whether to burn the structure or use it
- Ghost in the Wisp: teach, chain, or betray an intelligence that may already understand mercy better than its creators
- First Contact: negotiate with the Azure presence before somebody richer decides to buy the future
Rewards and Legacy
- UC Beacon (LS): once per scene, ping a safehouse or relief chain
- Anonymized (LS): the first camera check each session fails to identify you cleanly
- Quiet Ledger (LS): once per mission, treat one financial or ownership clue as actionable proof
Quick Stat Templates
- Riot Trooper: DEF 15, HP 22, Soak 1, Baton +6 (d8+2), Taser
- Quad-Drone: DEF 14, HP 10, SMG +6 (d8), Overwatch
- Emberline Operative: DEF 15, HP 18, SMG +7, Ghost Cloak
- Follower Chaplain: DEF 13, HP 18, Ritual Blast +6 (2d6), Fear