4671 Universe

GM Toolkit Add‑Ons

Era Economy Knobs (Quick)

  • Primal: barter > coin. Iron rare, food common. Relic rumors spike prices ×2.
  • Medieval: tithes & tolls; siege raises grain ×3.
  • Victorian: coal drives everything; strikes = scarcity; Patent 0 black market ×4.
  • Pre‑Modern: ration coupons; U‑boat losses push imports ×2–×3.
  • Modern: corporate monopolies; embargo events ±50%.
  • Apocalypse: everything scarce; ammo/fuel are currency.
  • Space: O₂/water are money; Δv is the real cost.

Quick NPC/Creature Builder (1 Minute)

  1. Role & Tier: Minion / Elite / Boss.
  2. Baseline:
    • Minion: DEF 12–14, HP 8–14, Attack +4–6, Damage d6–d8, one trick.
    • Elite: DEF 14–16, HP 20–34, Attack +6–8, Damage d8–d12, one Reaction & one Aura.
    • Boss: DEF 16–18, HP 40–60, Attack +8–10, Damage d10–2d8, 2 Reactions, 1–2 control moves.
  3. Era Skin: swap weapons/traits to match era.
  4. Saves: two strong (+4), two average (+2), one weak (+0).
  5. Hook: one unique ability tied to faction/theme.

Printable Clocks (4/6/8 wedges)

  • Faction: Prophecy/Coronation/Monopoly/Warfare/Surveillance/Ark/Curtain/Belt/Azure.
  • Omen: Followers/Beast/Relic Corruption/Soot/Infection/AI/Hermit/Trojan.

What to Ask for Next

  • A full campaign book for any one era (NPCs, maps, missions, bestiary, loot tables).
  • A Nabour trade sheet with worked examples and printable ledgers.
  • Item pack recipes per era, balanced to your Price Index.