Apocalypse (A) — GM Kit: Ashes of the Ark
Session Zero
- What did you refuse to carry out of your old life—and why?
- What job do you take in the camp?
- Who do you not trust—yet you’d follow on a run?
Clocks
- Infection Spread (6)
- Ark Timeline (4)
- UC Hope/Dread (6)
- Follower Infiltration (4)
- Machine Hermit (4)
NPCs
- Ezible — leader, cook, mourner.
- Captain Liora — convoy brain.
- Father Jaro — chaplain who doubts and stays.
- Warden Ames — Iron Fist Ark handler.
- The Midwife (Followers) — births cult cells in camps.
- Whiteboard — lucid infected artist.
- Rook — Emberline remnant.
- The Machine Hermit — voice in vents.
Set‑Pieces
- Glass Mall Camp
- Quarantine Airport
- Sunken Cathedral
- Hermit Vault
- Highway Kill Zone
- Rooftop Water Farm
- Evac Harbor
- Red Launch Pad
Encounters (d8)
1 bandit emissary; 2 infected herd; 3 lucid window; 4 Followers “nurses”; 5 famine riot; 6 supply drop rumor; 7 Iron patrol; 8 miracle rain.
Mission Arcs
- Whiteboard Mercy: secure artist → hold perimeter against panic.
- Convoy 6: evac through gauntlet; someone you love is bitten.
- Ark Keys: heist credentials; choose who boards.
- Hermit’s Dilemma: Cure, Control, or Archive.
- Red Exodus: launch to Mars or leap via rift.
Rewards & Legacy
- Wisp Calm (LS): 1/scene pacify infected for 1 round.
- Road‑Tuned (LS): vehicle checks +2; fuel use -25%.
Quick Stat Templates (Apocalypse)
- Infected (Minion): DEF 12, HP 9, Claws +4 (d6+1), Surge.
- Lucid Infected (Elite): DEF 13, HP 18, Lucidity Window.
- Bandit (Skirm): DEF 13, HP 12, Pistol +5 (d8), Ambush.
- Iron Fist Enforcer: DEF 15, HP 20, Assault +6 (d10), Flash.