4671 Universe

Apocalypse (A) — GM Kit: Ashes of the Ark

Session Zero

  • What did you refuse to carry out of your old life—and why?
  • What job do you take in the camp?
  • Who do you not trust—yet you’d follow on a run?

Clocks

  • Infection Spread (6)
  • Ark Timeline (4)
  • UC Hope/Dread (6)
  • Follower Infiltration (4)
  • Machine Hermit (4)

NPCs

  • Ezible — leader, cook, mourner.
  • Captain Liora — convoy brain.
  • Father Jaro — chaplain who doubts and stays.
  • Warden Ames — Iron Fist Ark handler.
  • The Midwife (Followers) — births cult cells in camps.
  • Whiteboard — lucid infected artist.
  • Rook — Emberline remnant.
  • The Machine Hermit — voice in vents.

Set‑Pieces

  1. Glass Mall Camp
  2. Quarantine Airport
  3. Sunken Cathedral
  4. Hermit Vault
  5. Highway Kill Zone
  6. Rooftop Water Farm
  7. Evac Harbor
  8. Red Launch Pad

Encounters (d8)

1 bandit emissary; 2 infected herd; 3 lucid window; 4 Followers “nurses”; 5 famine riot; 6 supply drop rumor; 7 Iron patrol; 8 miracle rain.

Mission Arcs

  • Whiteboard Mercy: secure artist → hold perimeter against panic.
  • Convoy 6: evac through gauntlet; someone you love is bitten.
  • Ark Keys: heist credentials; choose who boards.
  • Hermit’s Dilemma: Cure, Control, or Archive.
  • Red Exodus: launch to Mars or leap via rift.

Rewards & Legacy

  • Wisp Calm (LS): 1/scene pacify infected for 1 round.
  • Road‑Tuned (LS): vehicle checks +2; fuel use -25%.

Quick Stat Templates (Apocalypse)

  • Infected (Minion): DEF 12, HP 9, Claws +4 (d6+1), Surge.
  • Lucid Infected (Elite): DEF 13, HP 18, Lucidity Window.
  • Bandit (Skirm): DEF 13, HP 12, Pistol +5 (d8), Ambush.
  • Iron Fist Enforcer: DEF 15, HP 20, Assault +6 (d10), Flash.