Components
You can play with tokens, minis, or simple paper chits.
Required
- A flat map (grid or open measurement)
- Tokens/minis for units
- d6 dice
- Ruler or hex grid
Optional
- Terrain markers (forests, hills, rivers)
- Objective markers
- Order tokens (Advance, Hold, Assault, etc.)
- Command Point tracker
Unit Cards
Each unit has a profile:
- Name
- Type (Infantry, Cavalry, Artillery, Armor, etc.)
- STR (Strength)
- ATK (Attack dice)
- DEF (Defense; used for morale tests)
- ARM (Armor; reduces hits)
- SPD (Speed)
- RNG (Range in inches/hexes)
- MOR (Morale)
- Tags (traits)
Example:
Line Infantry
Type: Infantry
STR 4 | ATK 3 | DEF 3 | ARM 1 | SPD 4 | RNG 4 | MOR 3
Tags: Line, Volley, Steady