4671 Universe

Turn Sequence

Each round has 5 phases:

  1. Command Phase

    • Gain CP (base + commander bonuses).
    • Issue orders (Advance, Hold, Assault, Skirmish, Entrench, Withdraw, Rally).
  2. Movement Phase

    • Units move according to orders and terrain.
  3. Ranged Phase

    • Archers, firearms, artillery, and ranged units attack.
  4. Melee Phase

    • Adjacent units resolve melee.
  5. Morale Phase

    • Units test morale if required.

Orders (Quick)

  • Advance: move full SPD, may attack normally.
  • Hold: no move, +1 ARM this round.
  • Assault: move up to SPD, +1 ATK in melee, -1 DEF.
  • Skirmish: move up to SPD, ranged only, ignores one terrain penalty.
  • Entrench: no move, gain entrenchment.
  • Withdraw: move up to SPD away; cannot attack.
  • Rally: remove Shaken and recover 1 STR (once per battle).