4671 Universe

Movement & Terrain

Measuring Movement

Use either:

  • Grid: 1 hex/square = 1 movement.
  • Open: 1 inch = 1 movement.

Terrain Types

Terrain Move Cost Cover Notes
Open 1 0 No modifiers
Rough 2 +0 Rubble, scree, marsh
Forest 2 +1 Blocks line of sight beyond 2 squares
Hill 2 +1 Advantage to ranged if on crest
Urban 2 +2 Streets count as Open
River 3 0 Requires crossing action
Fortified 2 +2 Entrenchment or walls

Air & Sea Zones

  • Airborne units ignore terrain penalties and may pass over enemy units.
  • Naval units move only on water zones.
  • Submersible units cannot be targeted by non‑Naval units unless revealed (Spotter or adjacent).

Facing & Flanks

  • Attacking a flank gives +1 hit.
  • Attacking a rear gives +2 hits.
  • Units ignore facing unless you’re using advanced rules.

Zones of Control (Optional)

Units project 1 square/1 inch around them. Moving out of a Zone costs +1 move.