4671 Universe

Quick Reference

Round Flow

  1. Command
  2. Movement
  3. Ranged
  4. Melee
  5. Morale

Core Resolution

  • Roll ATK dice.
  • 5–6 = hit.
  • Reduce hits by ARM.
  • Remaining hits reduce STR.

Morale

  • Test on heavy losses, flank, or destroyed neighbor.
  • 2d6 + MOR vs 8.
  • Fail 1–2: Shaken. Fail 3+: Routed.

Orders

Advance, Hold, Assault, Skirmish, Entrench, Withdraw, Rally.

Command Points

  • 3 CP per round + commander bonus.
  • Spend on special orders, rally, re‑rolls, support.

Combat Types

Ranged, Melee, Suppression, Artillery, Air Strike, Naval Broadside, Boarding, Trench Assault, Guerrilla Ambush.

Common Tags

Line, Volley, Skirmish, Guerrilla, Trenched, Charge, Shock, Bombard, Setup, Armor, Anti‑Armor, Anti‑Air, Airborne, Naval, Submersible, Boarding.