4671 Universe

3) Timeline & Clocks (Campaign‑wide)

Campaign Clocks (start at 0):

  1. Two Coronations (6)

    1. Relic ring prepared; 2) Cathedral moot convenes; 3) Riots; 4) Schism writs; 5) Anti‑king musters; 6) Open civil war.
  2. Nabour Beast Attention (6)

    1. Odd currents; 2) Minion sightings; 3) Kingdom calamities (snow/ash/storm/pollen surges); 4) Ketran wrecks; 5) Beast draws near; 6) Islandwide rampage.
  3. Follower Heresy (4)

    1. Pain salons in secret; 2) Disappearances & scar‑marks; 3) Trial of “witches” misdirected; 4) Citywide blood rite attempt.
  4. War Exhaustion (8) (starts Act III)
    Short rations, levy desertions, plague, mercenary betrayal, winter marches, draft riots, coffers empty, collapse.

Heaven/Hell Thread (GM cue):

  • Devil’s Push: offers cheap power (relic overcharge, betrayal, massacres that “save” many).

  • God’s Nudge: quiet acts of mercy; a bridge held, a child saved; Ezible appears at costs.