The Chronicles of Nabour: The Cursed Island
A medieval story pack focused on trade, politics, and a relic‑born Beast that reshapes the island’s four kingdoms. Use this as a modular expansion inside the Fractured Crowns campaign.
Trade Routes & Earnings
Players profit by running goods between kingdoms with scarce demands.
| Route Length (days) | Base Profit | Success Chance (no encounters) |
|---|---|---|
| 1–5 | 1000 | 90% |
| 6–10 | 2000 | 80% |
| 11–15 | 3000 | 70% |
| 16–20 | 4000 | 60% |
| 21+ | 5000 | 50% |
Risks on the Road
Each additional unit of cargo increases encounter risk by 10%.
| Cargo Units | Additional Risk | Cumulative Risk |
|---|---|---|
| 1 | 0 | Based on route |
| 2 | +10% | Route +10% |
| 3 | +10% | Route +20% |
| 4 | +10% | Route +30% |
| 5+ | +10% each | Route +40%+ |
Hiring Mercenaries
Mercenaries take a commission and may betray you if underpaid.
| Mercenary Cost (% of earnings) | Betrayal Risk |
|---|---|
| 10 | 50% |
| 20 | 40% |
| 30 | 30% |
| 40 | 20% |
| 50+ | 10% |
Gameplay Loop
- Choose a Trade Route (kingdom, desired goods, route length).
- Determine Earnings using the table above.
- Assess Risks based on route length and cargo size.
- Hire Mercenaries (optional) and apply betrayal risk.
- Execute the Trade; roll for encounters and outcomes.
Kingdom Alliances & Political Intrigue
Forming Alliances
Offer tribute or complete quests to gain benefits: reduced tariffs, shared intel, military aid.
Espionage & Sabotage
Employ spies for route intel; sabotage rivals at the cost of reputation if caught.
Rituals & Relic Influence
Rituals grant temporary boons (faster travel, protection, influence), but misuse draws the Beast.
Refugees & Settlements
Offer sanctuary for loyalty and new traders. Build settlements that can become targets.
The Beast’s Wrath & Manipulation
Encounters
The Beast roams Nabour and may cross player paths. Evasion grants XP; survival yields rare rewards.
Relic Attraction
Relic‑imbued cargo increases Beast encounters.
Manipulating the Beast
Rituals or sacrifices can divert or calm the Beast temporarily—at a cost.
Seeking Lorian’s Remnants
Recover fragments of Lorian’s past to communicate with or influence the Beast for short periods.
Final Confrontation
Players may free Lorian’s spirit, imprison the Beast, or harness its power. Outcomes reshape Nabour’s future.
Beast Evolution & Environmental Impact
- Phases: the Beast evolves with each campaign phase.
- Environmental Tremors: blizzards, eruptions, or storms tied to its mood.
- Minions: relic‑mutated creatures ambush travelers.
- Relic Fragments: grant temporary powers to counter the Beast.