4671 Universe

The Chronicles of Nabour: The Cursed Island

A medieval story pack focused on trade, politics, and a relic‑born Beast that reshapes the island’s four kingdoms. Use this as a modular expansion inside the Fractured Crowns campaign.

Trade Routes & Earnings

Players profit by running goods between kingdoms with scarce demands.

Route Length (days) Base Profit Success Chance (no encounters)
1–5 1000 90%
6–10 2000 80%
11–15 3000 70%
16–20 4000 60%
21+ 5000 50%

Risks on the Road

Each additional unit of cargo increases encounter risk by 10%.

Cargo Units Additional Risk Cumulative Risk
1 0 Based on route
2 +10% Route +10%
3 +10% Route +20%
4 +10% Route +30%
5+ +10% each Route +40%+

Hiring Mercenaries

Mercenaries take a commission and may betray you if underpaid.

Mercenary Cost (% of earnings) Betrayal Risk
10 50%
20 40%
30 30%
40 20%
50+ 10%

Gameplay Loop

  1. Choose a Trade Route (kingdom, desired goods, route length).
  2. Determine Earnings using the table above.
  3. Assess Risks based on route length and cargo size.
  4. Hire Mercenaries (optional) and apply betrayal risk.
  5. Execute the Trade; roll for encounters and outcomes.

Kingdom Alliances & Political Intrigue

Forming Alliances

Offer tribute or complete quests to gain benefits: reduced tariffs, shared intel, military aid.

Espionage & Sabotage

Employ spies for route intel; sabotage rivals at the cost of reputation if caught.

Rituals & Relic Influence

Rituals grant temporary boons (faster travel, protection, influence), but misuse draws the Beast.

Refugees & Settlements

Offer sanctuary for loyalty and new traders. Build settlements that can become targets.

The Beast’s Wrath & Manipulation

Encounters

The Beast roams Nabour and may cross player paths. Evasion grants XP; survival yields rare rewards.

Relic Attraction

Relic‑imbued cargo increases Beast encounters.

Manipulating the Beast

Rituals or sacrifices can divert or calm the Beast temporarily—at a cost.

Seeking Lorian’s Remnants

Recover fragments of Lorian’s past to communicate with or influence the Beast for short periods.

Final Confrontation

Players may free Lorian’s spirit, imprison the Beast, or harness its power. Outcomes reshape Nabour’s future.

Beast Evolution & Environmental Impact

  • Phases: the Beast evolves with each campaign phase.
  • Environmental Tremors: blizzards, eruptions, or storms tied to its mood.
  • Minions: relic‑mutated creatures ambush travelers.
  • Relic Fragments: grant temporary powers to counter the Beast.