10) Treasures, Rewards & Legacy Stickers
Treasure Tables (roll d6)
Common (d6): 1 oil flasks (3), 2 antivenin doses (2), 3 healing salves (2), 4 artisan tools, 5 arrows (20)/bolts (20), 6 saint medal (+1 Charm save 1/day).
Uncommon: 1 tempered blade (+1 to hit), 2 mail patches (Armor +1 vs Piercing), 3 lantern of no smoke, 4 Ketran map fragment, 5 Wispglass charm (+1 Insight saves), 6 poison kit (3 uses).
Rare: 1 Narakin Alloy edge (+1 dmg), 2 Lanwe composite bow (d10, Accurate), 3 Juroa venin kit (save DCs +1), 4 Friar’s reliquary (once/day remove Bleed/Poison), 5 Ketran chronometer (+1 Navigation), 6 Relic lens (see hidden runes).
Epic: 1 Flame of Naraki (if Sphere path taken), 2 Black Taoe (cursed banner), 3 Saint’s ossuary shard (heal AoE 1/scene), 4 Dome champion mask (Frighten aura vs beasts), 5 Eagle coronet (+1 to mounted moves), 6 Wisp Spire shard (Timebender +1, Corruption tick on nat 1–2).
Legendary: 1 Lorian’s Lute (quest), 2 Cathedral Bell Clapper (stun pulse 1/scene), 3 Living Map of Nabour, 4 Twin‑Light Diadem (if reconciled coronations), 5 Archivum Key (opens bone‑vaults), 6 Ezible’s Scrap (when read aloud, any one Fear/Charm ends).
Legacy Stickers (examples):
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Wisp‑Etched: +1 Insight saves vs illusions.
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Ember‑Hardened Edge: +1 damage; bonus lost when soaked/doused that scene.
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Saint‑Bound: 1/scene +2 to a Save when protecting innocents.
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Relic‑Graved: +1 to hit; on nat 1 add 1 Corruption.
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Marsh‑Cured Bowstring: +1 hit (ranged); misfire on nat 1 (drop).
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Road‑Tuned Harness: Mount checks +2; ignore first difficult terrain hex each chase.
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Heirloom: may pass one tier between eras (narrative only).