4671 Universe

14) Appendices

A. Travel & Encounters (d8 by biome)

  • Plains: stampede, courier duel, eagle omen, Lanwen patrol, Follower scarecrow circle, raiders, trader, storm.

  • Marsh: sinkhole, gas, whisper effigies, lost child, Juroa scouts, venom beast, herb cache, fog knives.

  • Mountain: rockfall, goat path failure, bandits, relic glint, avalanche sign, hermit hut, frost knight, storm.

  • Sea: doldrums, piracy parley, Ketran inspection, storm wall, Beast wake, mutiny rumor, reef, ghost lights.

B. Quick Adversary Builder

  • Minion DEF 12–14, HP 8–14, +4–6 to hit, d6–d8 damage, 1 trick.

  • Elite DEF 14–16, HP 20–34, +6–8, d8–d12, 1 reaction + 1 aura.

  • Boss DEF 16–18, HP 40–60, +8–10, d10–2d8, 2 reactions + 1 lair action.

C. Mission Rewards at a Glance

  • Act I: +1 favor tokens ×2, 1 Uncommon LS

  • Act II: Lorian’s Lute (quest), 1 Rare item, 1 Rare LS

  • Act III: 1 Epic item or 2 Rare items, 1 LS

  • Act IV: 1 Epic/Legendary (campaign), 1 LS


You’re Ready to Run

This book gives you the entire arc—from street riots beneath a ringing bell to the double coronation and the law you write as your final move. It actively pulls in your Chronicles of Nabour rules and ties outcomes into future eras (Victorian, Pre‑Modern, Modern, Apocalypse, Space) while honoring the Transference myth, the Followers, and Ezible.

ITEM TABLES

1) How to Read These Items

Stat Line Format (Weapons)
Name — Rarity — Damage | Range (Short/Long, in squares) | Reload | Hands | Traits | W | Price (M)

Stat Line Format (Armor/Shields)
Name — Rarity — Armor Bonus | Soak | Agi Cap | Str Req | Check Pen | Speed Pen | Traits | W | Price (M)

Traits (weapon): Accurate, Aimed, Area (cone/line/blast), Bleed, Brutal, Concealable, Finesse, Heavy, Non‑Lethal, Pierce/Slash/Bludgeon, Reach, Scatter, Silent, Stun, Versatile.

Traits (armor): Adaptive, Airtight, Bulky, Camouflaged, Clanking, Insulated, Radiation‑Lined, Reactive Plates (1/scene +2 Soak), Sensor‑Mesh, Warded.

Weights (W) use your core encumbrance; ammo bundles are 0.1 W unless noted.


2) Weapons (M)

2.1 Common & Uncommon (military issue / guild‑legal)

Blades, Axes, Hammers

  • Dagger — Common — d4 | — | — | 1h | Finesse, Concealable | 0.5 | 5

  • Misericorde — Uncommon — d4 | — | — | 1h | Finesse, Pierce, Accurate | 0.5 | 12

  • Shortsword — Common — d6 | — | — | 1h | Finesse | 1 | 12

  • Arming Sword — Common — d8 | — | — | 1h | Versatile (d10 2h), Slash/Pierce | 2 | 20

  • Longsword — Uncommon — d8 | — | — | 1h | Versatile (d10 2h), Accurate | 2.5 | 35

  • Falchion — Uncommon — d8 | — | — | 1h | Brutal, Slash | 3 | 32

  • Greatsword — Uncommon — d10 | — | — | 2h | Heavy, Brutal | 6 | 60

  • Hand Axe — Common — d6 | 4/8 | — | 1h | Thrown, Slash | 2 | 8

  • Battleaxe — Uncommon — d8 | — | — | 1h | Versatile (d10 2h), Slash | 3 | 28

  • Greataxe — Uncommon — d12 | — | — | 2h | Heavy, Brutal | 7 | 65

  • Mace — Common — d6 | — | — | 1h | Bludgeon | 2.5 | 10

  • Morningstar — Uncommon — d8 | — | — | 1h | Bludgeon/Pierce | 3 | 22

  • Warhammer — Uncommon — d8 | — | — | 1h | Versatile (d10 2h), Bludgeon, Brutal | 3 | 25

  • Maul — Uncommon — d12 | — | — | 2h | Heavy, Bludgeon | 8 | 55

  • Quarterstaff — Common — d6 | — | — | 2h | Non‑Lethal, Versatile (d8 1h) | 2 | 2

Polearms & Spears

  • Spear — Common — d6 | 4/8 | — | 1h | Thrown, Reach, Pierce | 2.5 | 5

  • Pike — Common — d8 | — | — | 2h | Reach (2), Brace, Heavy | 6 | 15

  • Halberd — Uncommon — d10 | — | — | 2h | Reach, Versatile (hook trip), Heavy | 6.5 | 40

  • Glaive — Uncommon — d10 | — | — | 2h | Reach, Slash | 6 | 38

  • Billhook — Uncommon — d8 | — | — | 2h | Reach, Grapple (hook), Slash | 5.5 | 32

Ranged

  • Shortbow — Common — d6 | 10/20 | — | 2h | Silent, Accurate | 2 | 25

  • Longbow — Uncommon — d8 | 14/28 | — | 2h | Accurate, Heavy Draw (Str Req 1) | 3 | 35

  • Lanwen Composite Bow — Rare — d10 | 16/32 | — | 2h | Accurate, Finesse Draw (use Agility) | 3 | 120

  • Light Crossbow — Common — d8 | 12/24 | Minor | 2h | Pierce, Accurate | 4 | 50

  • Arbalest — Uncommon — d10 | 16/32 | Action | 2h | Pierce, Heavy | 6 | 80

  • Hand Crossbow — Uncommon — d6 | 8/16 | Minor | 1h | Concealable, Pierce | 2 | 45

  • Javelin — Common — d6 | 6/12 | — | 1h | Thrown, Pierce | 2 | 6

  • Throwing Knives (3) — Common — d4 | 4/8 | — | 1h | Thrown, Concealable | 0.3 | 6

Stealth & Mire‑style

  • Mire Dart Tube — Uncommon — d4 | 6/12 | Minor | 1h | Silent, Poison‑Ready | 1 | 30

  • Garrote Wire — Uncommon — special | — | — | 2h | Silent, Grapple; on success target Suffocates (Insight Save 12 ends) | 0.2 | 10


2.2 Faction & Region Signature Weapons

Narakar (Forge March)

  • Narakin‑Tempered Arming Sword — Rare — d8 | — | — | 1h | Accurate, +1 dmg vs armored | 2.3 | 90

  • Furnace Hook — Uncommon — d8 | — | — | 2h | Reach, Grapple (hook), Fire‑tolerant | 5 | 36

Lanwen (Marcher Roads)

  • Eagle Pennon Lance — Rare — d10 | — | — | 2h | Reach, Charge (+1d6 on first hit after move 6) | 6 | 75

Juroa (Mire)

  • Reed‑Edge Falchion — Rare — d8 | — | — | 1h | Brutal; +1 to hit in Marsh | 2.8 | 70

  • Ghost Cane — Rare — d6 | — | — | 1h | Non‑Lethal, Concealable; advantage to Feint | 1.5 | 40

D’haro (Green Friars)

  • Wispglass Staff — Rare — d8 | — | — | 2h | Warded; +1 Timebender checks near relics | 3 | 110

Ketrans (Sea)

  • Boarding Cutlass — Uncommon — d8 | — | — | 1h | Slash, Parry (Reaction reduce d4+PB) | 2.5 | 30

  • Grapnel Pistol (spring) — Rare — d4 | 6/12 | Minor | 1h | Line‑pull 6 squares (Agility Save 12 to resist) | 3 | 95

Nabour Imports

  • Urr Frost‑Forged Spear — Rare — d8 | 4/8 | — | 1h | Reach; on crit Slow (Speed‑1, Vigor Save 12 ends) | 2.5 | 120

  • Ash Obsidian Macuah — Rare — d10 | — | — | 2h | Slash, Fragile (on nat 1 loses 1 Durability) | 5 | 110


2.3 Epic / Legendary (Relic‑Adjacent)

  • Flame of Naraki — Epic — d10 | — | — | 1h | Fire (ignore Soak 1), Light (10), Relic Backlash on nat 1 (1d6 self) | 3 | — (quest)

  • Saint‑Bell Maul — Epic — d12 | — | — | 2h | Bludgeon, **Toll** (1/scene: 10‑ft stun pulse; Insight Save 15) | 8 | —

  • Black Taoe (Banner) — Legendary (Cursed) — — | — | — | — | Aura: allies +1 to hit; wielder gains Corruption on nat 1; Followers rally | 4 | —

  • Relic Lensbow — Legendary — d10 | 20/40 | Action | 2h | Accurate; **Scry Shot** (1/day, ignores cover) | 4 | —


3) Armor & Shields (M)

3.1 Standard Sets

  • Gambeson — Common — +0 | 1 | +4 | — | 0 | 0 | Silent | 2 | 8

  • Leather Jerkin — Common — +1 | 1 | +4 | — | 0 | 0 | — | 2 | 15

  • Studded Leather — Uncommon — +1 | 2 | +3 | — | ‑1 | 0 | — | 3 | 25

  • Chain Shirt — Uncommon — +2 | 1 | +2 | 1 | ‑1 | 0 | Clanking | 4 | 40

  • Chain Hauberk — Uncommon — +2 | 2 | +2 | 1 | ‑1 | ‑1 | Clanking | 5.5 | 60

  • Brigandine — Uncommon — +2 | 2 | +2 | 1 | ‑1 | ‑1 | Bulky | 6 | 60

  • Scale/Lamellar (Ash) — Rare — +2 | 3 | +1 | 2 | ‑2 | ‑1 | Heat‑Hardy | 7 | 90

  • Half‑Plate — Rare — +3 | 2 | +1 | 2 | ‑2 | ‑1 | Clanking | 7.5 | 120

  • Full Plate — Epic — +3 | 3 | +1 | 2 | ‑2 | ‑1 | Clanking | 8 | 200

Regional Variants

  • Urr Frost Mail (Chain) — Rare — +2 | 2 | +2 | 1 | ‑1 | ‑1 | Insulated (cold) | 6 | 85

  • Narakin Brigandine — Rare — +2 | 3 | +2 | 1 | ‑1 | ‑1 | Reactive Plates (1/scene +2 Soak) | 6.5 | 140

  • Mire Shadowcoat (Studded) — Rare — +1 | 2 | +3 | — | 0 | 0 | Camouflaged (marsh) | 3 | 75

3.2 Shields

  • Buckler — Common — +1 DEF | — | — | — | 0 | 0 | Quick‑draw | 1 | 6

  • Round Shield — Common — +1 DEF | — | — | — | 0 | 0 | Bash (d4) | 3 | 10

  • Kite Shield — Uncommon — +2 DEF (front arc) | — | — | — | ‑1 | 0 | Cover Step (Minor: interpose) | 4 | 18

  • Tower Shield — Rare — +2 DEF (front arc) | Soak 1 | — | 2 | ‑2 | ‑1 | Full Cover (kneel) | 6 | 40


4) Tools, Kits & Adventuring Gear

  • Healer’s Kit (3 uses) — Common — stabilize/Heal +1d4 | 1 | 15

  • Poisoner’s Kit (3 uses) — Uncommon — brew venins, coat weapons (10 min) | 1 | 30

  • Smith’s Tools — Common — forge work, repairs | 3 | 10

  • Tinker’s Tools — Uncommon — locks, mechanisms | 2 | 20

  • Sapper’s Tools — Uncommon — picks, charges (no powder), wedges | 4 | 25

  • Climber’s Kit — Common — pitons, hammer, line, harness | 2 | 10

  • Rope (50 ft) — Common — | 1 | 1

  • Lantern (hooded) — Common — | 1 | 10 (oil 1)

  • Grapnel & Line — Common — | 1 | 2

  • Holy Symbols (set) — Common — Ward minor (Followers ‑1 inside) | 0.3 | 3

  • Writ Case (sealed) — Uncommon — secure document; forgery DC +2 | 0.5 | 12

  • Ketran Chronometer — Rare — +1 Navigation checks at sea | 1 | 60


5) Alchemy, Venins & Consumables

5.1 Healing & Tonics

  • Herbal Salve — Common — Action: heal 1d6+1 | 0.1 | 10

  • Friar’s Tisane — Uncommon — remove Bleeding/Poisoned (Vigor Save +1 for 1h) | 0.1 | 18

  • Courage Draught — Uncommon — Charm Saves +2 for 10 min; then **Shaken** (‑1) for 10 min | 0.1 | 14

  • Lanwen Wind‑Tea — Uncommon — +1 Speed and ignore first Difficult Terrain step for 1 scene | 0.1 | 20

  • Urr Frost Salve — Rare — ignore cold hazards 1 scene; Vigor Save +2 vs cold | 0.1 | 35

5.2 Venins (Juroa recipes; coat a weapon or dart, 10 min; 3 hits/use)

  • Adder Bite — Common — on hit: Vigor Save 12 or Poisoned (‑2) for 3 rounds | 0.1 | 15

  • Mire Sleep — Uncommon — on hit: Vigor Save 13 or Asleep (1 min, wakes on damage) | 0.1 | 28

  • Black Reed — Rare — on hit: Vigor Save 14 or 1d6 ongoing 3 rounds | 0.1 | 45

  • Ghost‑Veil — Rare — on hit: Insight Save 14 or Disoriented (Hindrance) 2 rounds | 0.1 | 48

5.3 Alchemical Throws

  • Firepot (Greek Fire) — Uncommon — thrown 4/8; on hit: 1d6 fire + Burning (1d6) | 0.5 | 20

  • Smoke Bomb — Common — thrown 4/8; 10‑ft smoke for 3 rounds (sight negated, ranged at ‑2) | 0.2 | 12

  • Tangle‑Resin — Uncommon — thrown 4/8; on hit: Restrained (Agility Save 13 to break) | 0.3 | 18

  • Flash Powder — Uncommon — adjacent burst; Insight Save 13 or Blinded (1 round) | 0.1 | 16

  • Oil Flask — Common — thrown 4/8; coats 5‑ft; fire ignites for 1d6 | 0.5 | 1


6) Mounts, Tackle & Siege Gear

Mounts & Tackle

  • Riding Horse (Courser)Speed +2; Trample (once/scene) | — | 75

  • Warhorse (Destrier)Soak 1; Charge +1d6 | — | 150

  • Pack MuleCarry +10W | — | 30

  • Saddle & Tack (set) | — | 8

  • Barding, Light/Medium/HeavyDEF +1/Soak +1 | DEF +1/Soak +2 | DEF +2/Soak +2 | — | 40/80/120

Siege & Field

  • Mantlet (portable cover)Heavy cover for 3; move 1 square/Move action | 20 W | 40

  • Scaling Ladders (pair) | 10 W | 10

  • Ram Head (crew tool)break doors (HP 20, DEF 12) | 12 W | 25

  • Sapper Charge (black powder scarce) — Rare — 2d8 vs structure; Crafting DC 16 | 2 W | 60

  • Caltrops (bag)difficult 3×3; Vigor Save 12 or Speed‑1, bleeding | 0.5 | 6


7) Relic Apparatuses (M)

Use Timebender checks to activate; each critical fail ticks Corruption (§8D in the campaign book).

  • Saint’s Breath Reliquary — Rare — 1/day: 10‑ft heal (1d6+PB) & end Bleeding | W 4 | Price — (cathedral gift)
    Backlash: wielder suffers Bleeding (1d4) on nat 1.

  • Lens of Tomorrow — Epic — peek 1 minute ahead (1/scene): gain Edge or avoid a trap | W 1 | —
    Backlash: lose your Reaction this round.

  • Twin‑Light Diadem — Legendary — if both Church & Conclave favor ≥ +2: holder gains **Warded** and allies within 10 ft +1 Saves | W 2 | —

  • Bell Clapper of Greyspire — Epic — 1/scene: **Toll** stun pulse (Insight Save 15); Followers at ‑2 | W 5 | —

  • Wisp Spire Shard — Rare — +1 Timebender; on nat 1–2: Corruption tick | W 0.3 | —

  • Narakin Heart‑Plate — Epic — Armor mod: add **Reactive Plates** (1/scene +2 Soak) | W +1 | —

  • Relic Scriptor — Rare — imprint 1 **Legacy Sticker** without workbench (1/week) | W 2 | —


8) Crafting Schematics & Upgrade Paths

Format: RecipeToolsPartsTimeDCSuccess / Fail (1–3) / Fail (4+)

8.1 Weapon/Armor Upgrades

  • Tempered Edge (blade) — Forge — steel ingot×1, oil — 4h — DC14 — +1 dmg / quirk: Ring‑Loud (Stealth ‑1) / ruin edge

  • Balanced Grip — Bench — leather wrap, lead slugs — 2h — DC12 — Accurate / handle loosens (drop on nat 1) / no effect

  • Recurve Limbs (bow) — Bowbench — horn, sinew, glue — 8h — DC15 — Accurate; +2 Short/Long / limb warp (‑2 range) / snaps (break)

  • Reinforced Haft (polearm) — Forge — ash staff, rivets — 3h — DC12 — +1 Durability / heavier (Heavy) / cracks (‑1 Durability)

  • Lamellar Overlay (armor) — Forge — plates×10, laces — 1 day — DC14 — Soak +1 / Bulky trait gained / waste 50% plates

  • Mail Patches (armor) — Needle — rings×200 — 4h — DC12 — +1 vs Piercing / snag (Check Pen ‑1) / loose (no benefit)

  • Narakin Alloy Plates — Forge — alloy×5 — 1 day — DC16 — Reactive Plates (1/scene) / heat fatigue (Exhausted 1 next scene) / cracks (lose Soak 1)

8.2 Alchemy & Venins

  • Mire Sleep — Lab — reed extract, opiate gum — 2h — DC14 — 3 doses / weaker (Save +2) / toxins wasted

  • Black Reed — Lab — black reed, iron salts — 3h — DC15 — 3 doses / impure (Bleed on user on nat 1) / ruined

  • Firepot — Bench — clay pot, pitch, oil — 2h — DC13 — 2 pots / leaky (ignite on 5–6 on d6 when carried) / shatters

  • Smoke Bomb — Bench — saltpeter, resin, sawdust — 2h — DC12 — 3 bombs / acrid (Vigor Save 10 or cough) / no smoke

8.3 Tools & Misc

  • Grapnel Spring Pistol — Bench — springs×2, grapple head, case — 6h — DC16 — works; 6‑sq pull / jams (Action to clear) / misfires (falls 1d6 squares)

  • Ketran Chronometer — Bench — brass, glass lens — 1 day — DC15 — +1 Navigation / drifts (calibrate daily) / scrap parts only

8.4 Fusion (Legacy)

  • Heirloom Retrofit — Workbench — any two same‑type Uncommon — 1 day — DC16 — make a Rare with +1 LS slot / one LS “Locked” (can’t move) / lose 1 LS at random

  • Reliquary Imprint — Scriptor — LS sticker + Relic power — 10 min — DC12 — affix LS even in field / backlash: lose Minor this scene / LS peels off at session end


9) Merchant Stocks by Region (M)

Restock: roll d6 each session; on 4–6 the merchant refreshes one depleted category.
Price Modifiers: listed per vendor (apply to base Medieval prices).

9.1 Greyspire — Cathedral Quarter (Church)

  • Price Mod: Healing & holy ‑10%, Relic gear +20%

  • Stock: Herbal Salves, Friar’s Tisane, Saint medals, Gambesons, Chain Shirt (2), Maces, Arming Swords (2), Shields (buckler/round), Holy Symbols

  • Specials: Saint’s Breath Reliquary (quest), Writ Cases (2)

9.2 Greyspire — Conclave Bazaar

  • Price Mod: Tools/alchemy ‑10%, Holy goods +20%

  • Stock: Smith/Tinker/Sapper kits, Firepots, Smoke Bombs, Flash Powder, Light/Hand Crossbows, Arbalest (1), Brigandine (1), Wispglass Staff (1), Relic Scriptor (rare chance)

9.3 Ketran Wharf

  • Price Mod: Sea gear ‑10%, Horses +20%

  • Stock: Cutlasses, Grapnel & Line, Chronometers (1), Mantlets (1), Boarding gear, Shortbows, Oil, Ladders (pair), Rope

  • Specials: Convoy Contract (reduces piracy checks once)

9.4 Mire Night Market (Juroa)

  • Price Mod: Venins ‑10%, outsiders pay +10% on first visit

  • Stock: Poisoner’s Kits, Mire Dart Tubes, Venins (all), Shadowcoat (1), Reed Falchion (1), masks (pollen filters)

  • Specials: Ghost‑Veil recipe (limited)

9.5 Lanwen Caravan

  • Price Mod: Bows/mounts ‑10%, Heavy armor +10%

  • Stock: Short/Long/Composite bows, arrows, courser/destrier/barding, Eagle Pennon Lances, Wind‑Tea

  • Specials: Courier Contract (expedite messages; 1 free long‑distance delivery)

9.6 D’haro Green Friary

  • Price Mod: Healing & lore ‑10%, Weapons +10%

  • Stock: Herbal Salves, Tisane, Wispglass charms, chain repairs, rope, lanterns

  • Specials: Sanctum Blessing (remove 1 Corruption for a deed)


10) Loot Tables (by mission/faction)

Roll d6 after major encounters; adjust one step for exceptional difficulty.

10.1 Siege of Furnace Gate

1 Oil (2) & Firepots (2)
2 Smith’s Tools, rivets, plating (Lamellar Overlay parts)
3 Brigandine patch kit, Mail Rings (200)
4 Narakin Alloy shard (1) (counts as 2 alloy parts)
5 Saint medal & Writ Case (sealed)
6 Narakin‑Tempered Arming Sword (Rare) or Furnace Hook

10.2 Masks in the Mire

1 Venin: Adder Bite (2)
2 Venin: Mire Sleep (1) & Poisoner’s Kit
3 Shadowcoat tailoring voucher
4 Reed‑Edge Falchion
5 Ghost‑Veil recipe scrap
6 Mire Dart Tube + Black Reed (1)

10.3 Bone‑Vault

1 Relic Lens (unset; needs frame)
2 Friar’s reliquary charm
3 Academic key ring & map of sealed stacks
4 Relic Scriptor (1 charge)
5 Wispglass shard (Timebender +1 for 1 scene)
6 Living Reliquary fragment (crafting: Warded armor mod)

10.4 Ketran Sea Lane

1 Chronometer parts (brass, lens)
2 Grapnel Pistol schematic
3 Boarding Cutlass (fine)
4 Mantlet kit & tarps
5 Pirate letter of marque (leverage)
6 Ketran convoy favor (+1 use later)

10.5 Wisp Spire / Nabour

1 Pollen masks (3)
2 Urr ore (2 ingots)
3 Ash obsidian plates (fragile)
4 Storm amber (Relic component)
5 Map to Whispering Woods grove
6 Wisp Spire Shard (rare)


11) Item Cards — Print Text Templates

Use this text block to print 3×5 cards.

ITEM NAME  [Era: M]  [Rarity: Common/Uncommon/Rare/Epic/Legendary]
Type: Weapon/Armor/Shield/Tool/Consumable/Relic
Stats:
  • Weapons: Damage | Range (Short/Long) | Reload | Hands | Traits
  • Armor: Armor Bonus | Soak | Agi Cap | Str Req | Check Pen | Speed Pen | Traits
Weight: W
Price (Medieval): X
Durability: □□□ (mark if your table tracks)
Description/Lore: one‑line hook or faction origin.
Usage/Notes: reload, doses, save DCs, etc.
LEGACY SLOTS: [ □ □ □ □ □ ]  (per rarity cap)

12) Medieval Legacy Stickers (LS)

(Slots by rarity: Common 1, Uncommon 2, Rare 3, Epic 4, Legendary 5)

Combat & Handling

  • Ember‑Hardened Edge: +1 damage; bonus lost this scene if doused/soaked.

  • Balanced Grip: +1 to hit with this weapon.

  • Saint‑Bound: 1/scene +2 to a Save when defending innocents.

  • Knight’s Crest: +1 DEF while mounted.

  • Road‑Tuned Harness (mount): ignore first Difficult Terrain hex each chase.

  • Mail‑Laced: Armor gains +1 vs Piercing only.

  • Reactive Patch: 1/scene reduce damage by 2 (armor).

Stealth & Skill

  • Marsh‑Cured Bowstring: Ranged +1 to hit; misfire on nat 1 (drop).

  • Shadow‑Dyed: +1 Stealth in urban/night.

  • Wisp‑Etched: +1 Insight Saves vs illusions & relic auras.

  • Courier’s Mark: +1 Speed for one round after Dash (1/scene).

  • Sea‑Greased: +1 to Grapple/Climb checks aboard ships.

Relic & Risk

  • Relic‑Graved: +1 to hit; on nat 1, gain 1 Corruption.

  • Aegis‑Runed: Armor grants Warded vs Follower rites (Saves +1).

  • Lens‑Aligned: Once/scene preview a foe’s move (Edge on one defense roll).

Utility

  • Quick‑Sling: Drawing/sheathing this item is free once/round.

  • Staunch‑Wrap: First Bleeding on you each scene is negated.

  • Tactician’s Tassel: When you use Aim, also gain +1 DEF until next turn.

Cursed (opt‑in)

  • Banner‑Drunk: +1 damage when outnumbered; on crit, advance Heresy clock by 1.

  • Hunger of Iron: On a miss, take 1 damage to gain +1 to your next attack with this weapon (stacks to +2 per scene).


13) Quick Balance Notes

  • Damage bands: one‑hand d6–d8; two‑hand d10–d12; ranged d6–d10.

  • Armor: higher Soak imposes heavier penalties; keep Agi caps in mind.

  • Venins: one solid Save per effect; don’t stack more than 1 venin at a time per weapon.

  • Relics: always pair a benefit with a backlash vector (Corruption tick, reaction loss, or self‑harm on nat 1).