7) Set‑Pieces & Battle Maps (8 with zone tags)
Zone Tags:
VANTAGE (+1 ranged); CHOKE (AoO if pass at speed); DIFFICULT (2× move); HAZARD (enter: Vigor Save 12 or 1d6); AURA (inside: save mods); BREAKABLE (HP 10, DEF 12); SANCTUM (Followers at Hindrance).
- Furnace‑Ring (Narakar) — 24×24
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Central HAZARD: Lava pit; 4 VANTAGE gantries; AURA: Heat (Vigor Save 12 or Exhausted 1).
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Breakable fuel carts; chain pulleys (pull 3 squares).
- Eagle Cairn — 20×30 ridge
- Wind HAZARD (ranged beyond Short at ‑2); CHOKE stone steps; VANTAGE cairn top.
- Juroan Dome — 18×18 elevated ring
- DIFFICULT rope bridges; HAZARD spike bog (2d6); AURA (Stealth +1 for Juroa).
- Wisp Spire — 24×24 circles
- Standing stones SANCTUM; AURA (Insight +1, Charm ‑1); Relic Pulse (random 1/round: push/pull 1d4 squares).
- Ketran Stockpile Islet — 20×26
- Wharf maze CHOKE; Tide Clock (every 4 rounds water rises 1); VANTAGE lighthouse.
- Bone‑Vault — 24×20
- Three “bone gongs” puzzle; AURA (Followers ‑2 Saves); HAZARD dust choke (Vigor Save 12 or cough‑stun 1 round).
- Siege Street — 30×20
- BREAKABLE barricades (HP 20); HAZARD fire; VANTAGE balconies; CHOKE alley.
- Cathedral Close — 24×24
- SANCTUM near altar; AURA (Charmed/Frightened saves +1); Crowd Clock (panic if 3 harms occur).