4671 Universe

8) Systems Plug‑ins

A) Siege Quick‑Play (3 beats)

  • Supply Beat: skill contest to keep granaries (Persuasion/Crafting/Stealth).

  • Breach Beat: set‑piece assault (map 7).

  • Aftermath Beat: plague/fire/justice choices affect War Exhaustion.

B) Diplomacy Track (‑3 to +3 per faction)

  • Track scores for Church, Conclave, Narakar, Lanwen, Mire, Ketrans, Friars. Every ±2 unlocks a boon/complication.

C) Nabour Trade Rules (use your tables)

  • Route length → profit, base success; cargo size → +10% encounter risk/unit; mercenary cost → betrayal risk.

  • Add Beast Scent Meter: +1 per relic‑imbued cargo; at Scent 3+, roll Beast encounter when storms trigger.

D) Relic Exposure

  • Using relic powers repeatedly ticks a Corruption Clock (4): whispers, nightmares, harm by miracle, catastrophic backfire.