8) Systems Plug‑ins
A) Siege Quick‑Play (3 beats)
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Supply Beat: skill contest to keep granaries (Persuasion/Crafting/Stealth).
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Breach Beat: set‑piece assault (map 7).
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Aftermath Beat: plague/fire/justice choices affect War Exhaustion.
B) Diplomacy Track (‑3 to +3 per faction)
- Track scores for Church, Conclave, Narakar, Lanwen, Mire, Ketrans, Friars. Every ±2 unlocks a boon/complication.
C) Nabour Trade Rules (use your tables)
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Route length → profit, base success; cargo size → +10% encounter risk/unit; mercenary cost → betrayal risk.
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Add Beast Scent Meter: +1 per relic‑imbued cargo; at Scent 3+, roll Beast encounter when storms trigger.
D) Relic Exposure
- Using relic powers repeatedly ticks a Corruption Clock (4): whispers, nightmares, harm by miracle, catastrophic backfire.