9) Bestiary (quick builds)
Militia (Minion): DEF 12, HP 10, Spear +4 (d6+2), Shield +1; Vigor/Agility Saves +2.
Arbalester (Artillery): DEF 13, HP 12, Crossbow +5 (d10, reload), Brace (+1 vs charge).
Knight (Elite): DEF 16, HP 30, Soak 2, Sword +7 (d8+3), Charge +1d6.
War Dog Berserker (Elite): DEF 14, HP 26, Greatblade +6 (d10+3), Frenzy +1d4 dmg 2 rds.
Mire Assassin (Skirm): DEF 15, HP 18, Daggers +7 (2× d4+2), Poison (Vigor Save 14).
Friar Healer (Support): DEF 12, HP 20, Heal 1d8+3, Sanctify.
Conclave Thaumaturge (Controller): DEF 13, HP 22, Relic Bolt +6 (2d6, DC 14 half), Backlash on nat 1.
Follower Zealot (Skirm/Controller): DEF 13, HP 16, Dagger +5 (d4+2), Blood Rite (self‑harm to gain Edge, take 1d4).
Ketran Marine (Shooter): DEF 14, HP 18, Pistol +6 (d8+2), Boarding Hook.
Eagle Lancer (Cavalry): DEF 15, HP 22, Lance +6 (d10+2), Dive (Agility Save 13 or prone).
Wisp‑Siren (Relic Creature): DEF 14, HP 20, Call (Charm Save 14 or move 2 toward), immune to fear.
Siege Golem (Relic Engine): DEF 15, HP 45, Soak 3, Slam +7 (2d8+3), Unstable Core (on <10 HP, explodes 2d8).
Living Reliquary (Boss): DEF 16, HP 60, Soak 2, Pulse (15‑ft, Insight Save 15: 2d6 or half), Consume (on downed target creates minion).
Boss Toolkit: give bosses 2 Reactions (Parry, Pulse Burst), 1 Lair Action (Relic surge, crowd panic, bell toll).