4) Factions & NPCs (10 deep‑cut)
Each has: Wants, Methods, Leverage, Secret, If Persuaded, Stat Hooks.
- Duke Rost Norakar (House Narakar, Forge March)
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Wants: Relic coronation.
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Methods: Siege engines, bribes.
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Leverage: Foundry arms.
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Secret: Keeps a blood‑kiln under the Cathedral bell tower.
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If Persuaded: Switches to Church if shown a mass‑casualty vision of relic backlash.
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Stat: Elite (Knight‑General): DEF 16, HP 42, Soak 2, Greatblade +8 (d10+4), Command (1/scene give ally Edge).
- Lady Eda Lanwen (Marcher Courier‑General)
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Wants: A throne that keeps roads open.
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Methods: Hard choices fast.
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Leverage: Eagle riders; fastest messengers.
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Secret: Ordered a village burned to stop a plague caravan.
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If Persuaded: Will carry a risky peace letter past a siege.
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Stat: Skirmisher Elite: DEF 15, HP 30, Bow +7 (d8+3), Ride‑by (free Disengage on mount).
- Prince Vek of the Mire (Juroa‑legalized poison guilds)
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Wants: Sovereignty and fear.
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Methods: Dueling hospitality with venom.
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Leverage: Supply of antivenin—at a price.
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Secret: Immunity is failing; he needs a cure from D’haro.
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If Persuaded: Sells you antidotes and names a Follower cell.
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Stat: Controller: DEF 13, HP 28, Blowpipe +8 (Sleep/Poison DC 14), Smoke Veil.
- Prior Beneth (D’haro Green Friars)
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Wants: Peace now, always.
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Methods: Mediation sanctuaries.
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Leverage: Hospitals & food stores.
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Secret: Prophecy tattoo says “Two lights burn the same house.”
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If Persuaded: Hosts a neutral moot; will lie to nobles to stop a rite.
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Stat: Support: DEF 12, HP 24, Heal 1d8+3 (3/day), Sanctify (Followers suffer Hindrance inside).
- Commodore Ket Aran (Ketran toll‑lord)
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Wants: Stable seas, fat ledgers.
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Methods: Embargo, convoy escorts.
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Leverage: Chain booms & charts.
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Secret: Took a bribe to delay a refugee fleet.
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If Persuaded: Will open sea lane to Nabour free once.
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Stat: Shooter: DEF 14, HP 28, Pistol +7 (d8+3), Command Broadside (ship scene).
- Archanon Maris (Relic Conclave, smiling necromachinist)
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Wants: Crown under relic light.
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Methods: “Demonstrations,” inventions.
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Leverage: Patent locks, donor nobles.
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Secret: A child died in a test—he sees her when relics hum.
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If Persuaded: Will throttle apparatus to 60% and prevent mass deaths.
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Stat: Controller: DEF 13, HP 26, Relic Bolt +7 (2d6, DC 14 half), Backlash on nat 1.
- Bishop Selme (Atriadic Church)
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Wants: Oil and oath, no idols.
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Methods: Censure, sanctuary.
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Leverage: Tithes, law of fasts/feasts.
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Secret: Keeps one relic shard hidden in his crozier.
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If Persuaded: Will forgive a riot and shelter the guilty.
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Stat: Support/Controller: DEF 13, HP 30, Consecrate (Followers at ‑2), Exhort (morale rally).
- Eldrin the Bard (Keeper of Lorian’s Lament)
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Wants: Free Lorian’s soul if possible.
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Methods: Songs & secrets.
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Leverage: The four Notes locations.
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Secret: Sold a verse once to the Conclave to eat.
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If Persuaded: Gives the final verse early at personal risk.
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Stat: Social: DEF 12, HP 18, Inspire (+1 to ally next roll), Distract (Charm Save 13).
- Mother Reka (D’haro Oracle, Blue Change)
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Wants: Hold the Spire’s sanity.
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Methods: Tattoos, quiet truth.
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Leverage: Prophetic skin.
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Secret: Sees Ezible in every mirror; sometimes it’s true.
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If Persuaded: Grants Wispglass charm (Insight Save +1).
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Stat: Support: DEF 12, HP 22, Calm (ends Fear/Charm), Wisp Sight (see rifts).
- Ezible (The Immortal Unifier)
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Use sparingly for turning points.
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Offers mercy that always costs someone something—but plants hope that survives acts and eras.
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Stat: Do not stat to kill. If forced: DEF 18, HP 1 (cannot die), Stop (1/scene: one creature ends violence, Insight Save 16 negates).