4671 Universe

Storyteller Options

You can run 4671 Odyssey as a traditional GM-led game or with a rotating Storyteller (ST). Choose the mode that fits your group and stick to it for the arc.

Rotating Storyteller (ST)

Rotation

  • Rotate the ST each session or on a timer (every hour is a good cadence).
  • When the current ST’s PC acts during combat, another player briefly takes the ST role for that scene.

Influence Points (IP)

  • Each ST starts a session with 6 IP and regains 1 IP at the halfway mark.
  • Unused IP do not carry over.
  • Spend IP before roll outcomes are revealed.

IP Uses

  • 1 IP — Cut to the Chase: Skip filler, jump to the next meaningful beat.
  • 1 IP — Foreshadowing Tag: Plant a clue, motif, rumor, or omen you must honor later.
  • 1 IP — Flashback: Brief scene that justifies a tool/contact/insight (no auto‑success).
  • 2 IP — Raise the Stakes: Add a complication, timer, or collateral risk.
  • 2 IP — Spotlight Swap: Give one PC a social/skill spotlight this scene.
  • 3 IP — Twist the Knife: Introduce a major twist (betrayal, reveal, or environmental shift).
  • 3 IP — Hard Cut: Change location/time after a resolution beat.

Limits

  • IP cannot force a PC to fail, erase player agency, or cause unavoidable death.

ST Character Limits

  • The current ST’s character cannot be targeted unless no other target exists.
  • The ST’s character may not activate Legacy effects or “once‑per‑session” class powers.

Story Progression

  • End each session with 2–4 next‑step prompts.
  • Players vote; majority wins. Ties are resolved by a Fortune roll.

Shared World‑Building

  • During Session Zero, co‑author Factions, Threats, Wonders (three each).
  • New ideas can be pitched mid‑campaign and added via a simple majority vote.

Traditional GM (Classic)

  • Authority, prep, NPC control, adjudication, balance, rewards, flexibility.
  • Optional GM PC is support‑only, never the protagonist.