4671 Universe

Quick Reference

Core Loop

  • Dice: d20 core; d6/8/10/12 for damage & clocks.
  • Turns: Action + Move + Minor + Reaction.
  • Actions: Attack, Cast/Use Tech, Dash, Disengage, Aim, Overwatch, Grapple/Shove, Use/Interact.
  • Cover: Light +1, Medium +2, Heavy +4 (no crits through Heavy).
  • Targets: must be seen/sensed unless area/tech/Relic effects say otherwise.
  • Damage: apply Soak first, then HP.
  • Crits: Nat 20 = double dice or weapon crit effect.

Saves

  • Vigor: poison, disease, radiation, fatigue.
  • Agility: blast, traps, falling, area effects.
  • Insight: fear, illusions, confusion, hacking feedback.
  • Charm: social pressure, demagoguery, charm.
  • Fortune: relic flux, cosmic mishaps.

Light & Vision

  • No/Dim/Normal/Bright: penalties in Dim/No light unless you have sensors/night‑eyes.

Healing & Dying

  • 0 HP: Dying 1 + Wounded 1.
  • Stabilize: Medicine DC 12.
  • Short Rest: spend Hit Die.
  • Long Rest: restore all, reduce Wounded by 1.