Appendices
Weapon & Armor Trait Lists
Weapon Traits: Accurate, Aimed, Area (cone/line/blast), Bleed, Brutal, Concealable, Finesse, Heavy, Non‑Lethal, Pierce/Slash/Bludgeon, Reach, Scatter, Silent, Stun, Versatile.
Armor Traits: Adaptive (enviro), Airtight, Bulky, Camouflaged, Clanking, Insulated, Radiation‑Lined, Reactive Plates (1/scene +2 Soak), Sensor‑Mesh (+1 Investigation in Mo/S), Warded (relic resists).
Shrines, Sanctums & Relics
- Relic Proximity may grant Edge to Timebender/Insight checks and impose Corruption clocks if abused.
- Followers perform pain‑rites to force rifts; each rite advances a regional Omen Clock (4‑step).
- Sanctums (Church/UC/D’haro) can cleanse 1 Corruption or remove 1 Cursed sticker—at a narrative price.
Hardcore Mode (Optional)
- Permadeath.
- Randomized maps.
- Limited resources (consumables don’t refresh between sessions unless found).
- Scaling difficulty (+1 to DCs/enemy to‑hit every 2 sessions).
- Legacy consequences: death adds a Scar sticker (‑1 to an Attribute or a narrative scar).
- Random events at session start.
- One shot at objectives (fail → path closes).
- Ironman (no rewinds).
- Unique traits: each PC draws 1 Boon/Bane card.
- Fixed ST (neutral; their character never joins combat).
Understanding Expansions
- Lore Books (Major): each adds an era, maps, classes, items, hazards, and a full campaign.
- Story Packs: add locales/arcs inside a Lore Book.
- Item Packs: add gear/crafting trees; require the parent Lore Book.
Integration Rules
- Respect Era Symbols.
- Cross‑era items require an explicit story vector (rift/tech). Otherwise apply pricing and penalties.
- Legacy persists across campaigns; Heirloom sticker allows cross‑era inheritance.
Glossary (Quick)
- DEF: Defense target number.
- Soak: flat reduction to incoming physical damage.
- Save: roll to resist effects.
- PB: Proficiency Bonus.
- Edge/Hindrance: advantage/disadvantage analog.
- Omen Clock: 4‑step track for growing threats.
- Legacy Sticker (LS): permanent modifier to an item.
- Heirloom: legacy tag allowing cross‑era inheritance.
Intermission Tools (Templates)
- Shop Sheet: era stock + rarity seeds + dynamic pricing formula.
- Workbench: allowed fusions, DCs, parts.
- Rest Tracker: rests, LS installed, repairs.
- Travel Card: encounter frequency, terrain DC, weather/hazard table.
- Combat Ref: cover chart, conditions, action list.
Cross‑Era Pricing Reference
Older → Later (collector premium)
| ED | DM |
|---|---|
| 1 | 1.25 |
| 2 | 1.50 |
| 3 | 1.75 |
| 4 | 2.00 |
| 5 | 2.25 |
| 6 | 2.50 |
Newer → Earlier (black‑market premium)
| ED | DM |
|---|---|
| 1 | 1.50 |
| 2 | 2.00 |
| 3 | 2.50 |
| 4 | 3.00 |
| 5 | 3.50 |
| 6 | 4.00 |
Conditions Summary
- Bleeding: 1d4 end of turn; Medicine 12 ends.
- Burning: 1d6; roll to end with Agility Save 12.
- Poisoned: -2 to attacks/checks; Vigor Save 12 ends.
- Stunned: lose Action.
- Frightened: cannot approach source; Insight Save 12 ends.
- Charmed: cannot target charmer; Charm Save 12 ends.
- Grappled/Restrained/Prone: see Combat.
- Radiation (A/S): stages 1–3; Medicine or tech to treat.
- Temporal Displacement: skip next turn; immune for 1 round after.
Minor & Reaction Options (Sample)
Minor
- Draw/Sling
- Toggle device
- Quick patch (+1d4 HP once/scene with kit)
- Callout (+1 to ally’s next roll)
Reactions
- Parry: spend weapon Durability; reduce damage by
1d4 + PB. - Intercept: move 1 to take a hit for adjacent ally (once/scene).
- Counter‑Hack (Mo/S): Tech vs attack roll; on success, cancel or redirect.
GM/ST Checklists
Before Session
- Era & Lore Book chosen; legal items set.
- 2–3 milestones prepped; 1 twist seeded with a Foreshadowing Tag.
- Price Index stocked; workbench recipes ready.
During Session
- Spotlight rotation; single rules engine; roll openly unless secrecy matters.
- Track era‑specific meters (Hope/Dread, Soot/News, Exhaustion).
After Session
- Vote next branch (Rotating ST) or GM sets next hook.
- Award Legacy Stickers, milestones, and economy shifts.
Closing Note
These rules are a starting point, not a mandate. Adapt anything that slows your fun. The essential rules remain free online.