4671 Universe

Combat

Turn Structure

  • Action: Attack, Cast/Use Tech (Timebender), Dash, Disengage, Aim, Overwatch, Grapple/Shove, Use Item, Interact.
  • Move: As per movement rules.
  • Minor: Draw/sling weapon, open door, quick comms, toggle device.
  • Reaction (1/round): Attack of Opportunity, Parry, Intercept, Counter‑Hack (Mo/S), Opportunity Cast (if feature).

Leaving a threatened square triggers an Attack of Opportunity unless you Disengage or have an ability.

Attacks

Melee

d20 + Blade Waltz + Agility or Vigor + PB + item.

On hit: weapon damage + Vigor (if strength‑based) or Agility (if finesse).

Ranged

d20 + Arrow Time + Agility + PB + item.

  • Ranges: Short = normal; beyond Short to Long = -2; past Long = no shot.
  • Cover: Light +1 DEF, Medium +2 DEF, Heavy +4 DEF (no crits through Heavy).

Relic/Magic/Tech

d20 + Timebender + Insight + PB.

Effects specify Saves and Conditions.

Criticals & Glitches

  • Nat 20: double damage dice or trigger a listed Crit Effect.
  • Nat 1: attacker suffers a Glitch (lose Minor, drop ammo, overheat, etc).

Conditions (Common)

  • Bleeding: lose 1d4 HP/round; Medicine DC 12 to staunch.
  • Blinded/Deafened: Hindrance to matching senses; ranged -4 if Blinded.
  • Charmed/Frightened: Charm/Insight Saves to resist.
  • Grappled/Restrained: Speed 0; attack Hindrance.
  • Poisoned: -2 to checks; some deal damage over time.
  • Prone: melee attackers gain Edge; ranged vs you at -2; stand = Minor.
  • Stunned: lose Action.
  • Temporal Displacement: skip next turn; immune for 1 round after return.

Healing & Dying

  • At 0 HP: fall Dying 1 and Wounded 1.
  • On your turn: Vigor Save DC 10 + Wounded.
    • Success: stabilize (HP 1).
    • Failure: Dying +1.
    • At Dying 4: Dead.
  • Stabilize an ally: Medicine DC 12 (Action).
  • Short Rest (10 min): spend 1 Hit Die to heal 1d8 + Vigor (or class die).
  • Long Rest (8 hrs): restore to full, clear Exhausted, reduce Wounded by 1 (min 0).

KOs

If you drop to 0 via non‑lethal intent, you’re Unconscious for 1d4 minutes, not Dying.