4671 Universe

Movement

  • Basic Move: up to Speed squares.
  • Sprint: move up to 2× Speed in a straight line; no Action this turn.
  • Cautious Move: half Speed; gain +1 DEF until your next turn.
  • Difficult Terrain: costs 2 per square.
  • Elevation: moving up = half Speed; moving down = +2 free squares (max once/turn).
  • Climb/Swim: half Speed (check on hazards).
  • Leap/Dive: Agility DC 12–18 based on distance and cover.

Exhaustion

Two consecutive Sprints impose Exhausted 1 (-1 to checks, Speed -1). Rest 10 minutes to clear 1 level.

Era Hooks

  • Modern/Apocalypse: vehicles (Speeds 12–24+; low cover).
  • Signalfall/Space: zero‑g vectors; rotate as free action with Gyro Harness; uncontrolled drift 1d4 squares/round.