Character Creation
Create characters by choosing an era, defining origin, and building around Legacy.
Steps
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Choose Era & Lore Book
- Sets legal items, class list, and starting gear.
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Ancestry
- Grants +1 to one Attribute and two trait picks (Darkvision, Hardy, Nimble, Stoic, Keen Senses, etc).
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Background
- One skill proficiency, one tool proficiency, and a Background Feature (contacts, stipend, safehouse).
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Concept
- A short sentence about role, drive, and a secret.
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Class/Archetype (from the Lore Book)
- Examples: Primal Hunter, Knight Errant, Gaslight Investigator, Codebreaker, Operative, Survivor, Spacer.
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Attributes
- Distribute a pool based on difficulty:
- Easy: 20 points
- Hard: 10 points
- Hardcore: 8 points
- Start each Attribute at 0; max +4 at creation (min -2).
Attributes
- Vigor (Health & Power)
- Agility (Speed & Finesse)
- Insight (Reason & Perception)
- Charm (Presence & Influence)
- Fortune (Luck & Fate)
- Distribute a pool based on difficulty:
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Attribute Rating = Modifier
- Your Attribute rating is the modifier (e.g., Vigor +3 means +3 on checks).
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Skills
- Assign 8 points at Level 1; max +3 in any one at start.
Skill List
- Blade Waltz (melee)
- Arrow Time (ranged)
- Timebender (relic, magic, tech use)
- Stealth
- Persuasion
- Investigation (search, analyze, codebreaking basics)
- Medicine (first aid to surgery; Primal: herbalism)
- Crafting (fabrication, gunsmithing, forging, modding)
- Survival (forage, track, climate)
- Lore (history, time, relics, local)
- Tech Manipulation (hacking, systems)
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Derived Stats
- HP:
Class Hit Die + Vigorat Level 1; thenHit Die/2 + 4 + Vigorper level (round up). - Proficiency Bonus (PB): +2 (L1–4), +3 (L5–8), +4 (L9–10).
- Defense (DEF):
10 + Agility + Armor + Shield + Cover + Misc. - Speed: Base 6 squares (30 ft) unless armor/conditions say otherwise.
Saves
- Vigor Save (endure, poison, disease, radiation, fatigue)
- Agility Save (blast, traps, falling, area effects)
- Insight Save (fear, illusions, confusion, hacking feedback)
- Charm Save (charm, social pressure, demagoguery)
- Fortune Save (relic flux, weird chance, cosmic mishaps)
- HP:
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Equipment
- Era‑legal starting kit from class/background plus 50 credits/gold (era‑skinned).
- Heirloom Rule: If you have a prior‑era PC, choose one non‑Legendary heirloom. It gains a [Heirloom] Legacy Sticker.
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Identity
- Name, pronouns, alignment/ethos, distinguishing feature, touchstone.